9/13/2023 0 Comments Reassembly sandbox commandsIf you select create a, you can then edit this file to change block statistics – see the section on Block creation below. From the save slot selection screen (right after Start from the main menu), right click on the slot and select “Export as Mod” or “Export as Mod (create a)”. The ship files can either use blocks from the parent faction or, optionally, a new set of blocks can be automatically created from the parent blocks and then modified by the modder. Reassembly can export an existing save slot as a mod that adds the ships from that save slot as a new faction. When creating a block or faction mod for Reassembly, there are two main methods of getting started: Faction Export Method The details of this are described in Block Identifiers. Since many things in Reassembly are referenced using numeric identifiers and it would otherwiseīe easy for multiple mods to accidentally pick the same identifiers, mods undergo a processįrom the Steam Workshop. Reassembly’s data files can be overridden or extended via mods.Īn important component of the mod system is the ability to support multiple simultaneous mods. Since it is relatively easy to misplace a comma or brace, be sure to check the game log for See the Appendix for complete data type definitions. A correct definition would be ‘points=5’. Therefore, ‘points=5.6’ is a syntax error, as is ‘points=”5.6″‘. For example, the “points” field within Block definitions is of integer type. All data files are utf-8 encoded.Ĭomments – instructional text that is ignored when loading – start with ‘#’ or ‘–‘ and extend to the end of the line.ĭata is strongly and strictly typed (like in C++, unlike Lua). The exact format of each file depends on its contents. Reassembly data files are all parsed using the same system and have the same basic syntax, which is inspired by the programming language Lua. I personally prefer GNU emacs but the learning curve is pretty steep. I recommend Notepad++ for editing these files. Reassembly data files are in plain text format. Mods data files are in the same format and may override any of the data files packaged with the game – the exact method by which mod data overrides or is merged with package data and other mod data is dependent on the data type and is described below. The data file formats loaded by the game.Ī “mod” in Reassembly is essentially a directory containing modified data files. This document describes the process of creating mods for the game Reassembly and documents Please don’t hesitate to email me at with any questions.
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